Interested in seeing some of the code of my projects? Feel free to email me! Instead of GitHub, I use Perforce for version control because of its strong support for game engine integration.
Released Projects
In this section, you can find all of the projects/games that I have worked on that have been released and are available for download.
Palia
- Senior Gameplay Programmer
- Created by Singularity Six
- Developed in Unreal Engine 5
- Launched in 2023
- Worked on the Lore team to create intuitive and scalable dialogue, quest, scheduling, minigame, and UI systems
- Profiled and optimized code to run on lower end hardware like Nintendo Switch
- Download here!
Zombies Noir: Mixed Reality
- Lead Programmer, Lead Director
- Developed in Unity
- Launched in 2022
- Created code base and managed a team of programmers, reviewing their code
- Worked with Meta to launch the first full mixed reality title on the Quest store
- Click here for more info!
- Download here!
Rogue Company
- Gameplay Programmer
- Created by Hi-Rez Studios
- Developed in Unreal Engine 4
- Launched in 2020
- Third person competitive shooter; game-as-a-service
- Worked with designers to create new characters, weapons, tools, and abilities (some examples include Switchblade character and footstep tracker perk)
- Download here!
Abyss of Neptune
- Lead Programmer, Game Designer
- Developed in Unreal Engine 4
- Launched in 2021
- Underwater survival horror game where the player must navigate an environment while being chased by a persistent monster
- Created reusable plugin for UI, settings, and saved data for future projects
- Created design documents for item and progression systems as well as level design for the first half of the game
- Click here for more info!
- Download here!
Magical Strings
- Lead Programmer, Network Engineer, Combat Designer
- Developed in Unreal Engine 4
- Launched in 2021
- Competitive fighting game where players send magical projectile attacks at their opponent based on an input of musical notes
- Created an online versus mode for 1v1 combat
- Click here for more info!
- Download here!
The Book of Regrets
- Lead Programmer, Producer, Game Designer, Writer, UI Designer, Port Manager
- Developed in Unity
- Launched in 2016 for mobile, 2017 for PS4, 2018 for Steam
- Horror-themed interactive text-based adventure with minigames where the player must avoid enemies
- Available on Android, iOS, Steam, and PS4 (Android version currently unavailable)
- Click here for more info!
- Download here!
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Unreleased Projects
These unreleased projects are things that I think are worth showing even though they have been scrapped or held off on public release. I believe they showcase the variety of projects that I have worked on outside of my professional career.
Champions of Elysium
- Lead Programmer, Producer, Game Designer, Writer
- Developed in Unity
- Created between 2017 and 2020
- 3D role-playing game with a “one-button, one-direction” combat system, roguelite resource management in dungeons, and randomized loot drops
- Led a team of developers around the world
- Winner of Lassonde Studio’s Get Seeded grant funding
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Champions Coliseum: Battle Card Game
- Game Designer, UI Designer
- Created between 2018 and 2020
- A competitive card game created using the artwork and themes from Champions of Elysium
- Players select a team of characters and take turns attacking each other, using items and the environment to their advantage.
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The Boo Crew
- Lead Programmer, Game Designer
- Developed in Unreal Engine 4
- Created in 2019
- A 4-player competitive game where each player must find 3 keys and return them to their door before other players
- Players can use items to help themselves and hinder other players
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Hover Ops
- Lead Programmer, Co-producer
- Developed in Unity for mobile
- Created in 2019
- Time trial race game where the player must jump, slide, and boost their way through a level filled with optical illusions using either touch or gyro controls
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Recycling Education (VR)
- Lead Programmer
- Developed in Unity with VR
- Created in 2019
- A serious game with the goal of teaching children about recycling by throwing items into bins based on their selected state and county
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Flipper
- Programmer
- Developed in Phaser
- Created in 2019
- Lane-management game inspired by Tapper but with different customers, a life system, and busboys who can help clear lanes
- Playable right here on my website!
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Cryopunk
- Systems Programmer, Producer
- Developed in Unity
- Created in 2015 (My first project in game development!)
- Turn-based role-playing game where the player must navigate through multiple environments and defeat the boss
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